Greyhawk: Folk, Feuds, and Factions (part of The City of by Douglas Niles, Mike Breault, Kim Mohan

By Douglas Niles, Mike Breault, Kim Mohan

Very good field set

Show description

Read Online or Download Greyhawk: Folk, Feuds, and Factions (part of The City of Greyhawk Boxed Set)(Advanced Dungeons and Dragons, 2nd ed: Greyhawk Adventures) PDF

Best nonfiction_5 books

A handbook to Kant's Critique of pure reason

This publication was once initially released ahead of 1923, and represents a duplicate of an enormous old paintings, holding an analogous structure because the unique paintings. whereas a few publishers have opted to practice OCR (optical personality reputation) expertise to the method, we think this results in sub-optimal effects (frequent typographical error, unusual characters and complicated formatting) and doesn't effectively protect the historic personality of the unique artifact.

Roots of Wisdom: A Tapestry of Philosophical Traditions , Sixth Edition

ROOTS OF knowledge, 6th variation, invitations scholars to discover common and present philosophical concerns via a wealthy tapestry of views together with the guidelines and traditions of fellows and ladies from the West, Asia, Peoples of the Americas, and Africa. No different ebook bargains such breadth of multicultural assurance coupled with a transparent, concise, and approachable writing kind.


This is often a complicated Readers replica. .. Publicity/MarketingNational tv, radio, and print publicityBook membership fabrics on hand at SimonandSchuster. comSimonandSchuster. com per thirty days publication featureSimonandSchuster. com function • on-line promotions and featuresOn sale June 28, 2011 • 978-1-4391-0272-5$26.

Extra resources for Greyhawk: Folk, Feuds, and Factions (part of The City of Greyhawk Boxed Set)(Advanced Dungeons and Dragons, 2nd ed: Greyhawk Adventures)

Example text

Repnel will most often be encountered doing his rounds of the Artisans' Quarter. He is not particularly interested in tackling PC parties, preferring less danger· ous pursuits such as harassing storekeepers and ordering punitive raids. If adventurers are especially stupid and obviously ripe for divestjng of their hard· won cash, then Repnel will divert some of his work force to waylay them. ~th his protection racket, and may perpetrate crimes that are much worse than robbery and assault. The Guild in the Foreign Quarter The Foreign Quarter is an exciting Jllace for thieves.

The Guild in the Artisans' Quarter Thieving activities in the Artisans' Quarter are largely confined to collecting protection money from businesses within the quarter and stealing from those who don't or won't pay up. The Artisans' Quarter maintains only a small number of ' indigenous thieves, relying on the other quarters' guild contingents to provide ex· Ira manpuwer as required. The thieves in the Artisans' Quarter are coordinated by Repnel Porton. Repnel Porton Master Thief, Artisan9' Quarter AC 3 (leather amJor + 3 and Dex 16); MV 9: T8; hp 32: THACO 17/16; #AT 1: Dmg ld8 +2 (broad sword +2); Str 14.

The Butchers' Guild Membership in this guild totals 80-20 master butchers, 35 journeyman butchers, and 25 apprentices. in&'S are generally held in the house or store of the Guildmaster, and in normal circumstances only the master butchers are invited to attend. The Butchers' Guild is the city's oldest guild, fotmed foUowing an unfortunate and fatal outbreak of food poisoning at an in1portant state banquet attended by the 31 Directorship ;md amb;~ssadors from neighboring powers, and naturaUy deals with the butchering, seasoning, preparation, curing.

Download PDF sample

Rated 4.69 of 5 – based on 7 votes