Learning Web-based Virtual Reality: Build and Deploy by Srushtika Neelakantam
By Srushtika Neelakantam
Create web-based VR functions and set up them to GitHub pages with this brief, functional instructional full of hands-on examples. This e-book covers issues similar to VR, the WebVR API, and A-Frame. In Learning Web-based digital Reality, you'll construct a few 3D VR-based purposes. In those apps, it is possible for you to to check the VR environments, stroll throughout the digital international, have interaction with the items, and understand those digital realities with the aid of Google Cardboard.
By the tip of the e-book, you have got an entire realizing of what WebVR is, wisdom of what VR units can be found, and the necessities to begin engaged on WebVR. additionally, you will be cozy in utilizing A-Frame and its numerous elements to construct your individual VR projects.
What you'll Learn
- Experience WebVR, the WebVR API, and WebVR libraries
- Make use of varied items of VR hardware
- See renowned WebVR projects
- Use A-Frame to construct your personal WebVR projects
Who This e-book Is For
Read Online or Download Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology PDF
Best web programming books
The e-book presents lots of enjoyable instance code and screenshots to lead you thru the production of examples to aid with studying. through taking a chapter-by-chapter examine every one significant element of the Ext JS framework, the booklet enables you to digest the on hand positive factors in small, simply comprehensible chunks, permitting you to begin utilizing the library on your improvement wishes instantly.
Flex is crucial and flexible expertise for developing internet software front-ends. yet what each reliable internet program wishes is a strong facts resource, be it XML, or a database. Flex is particularly adaptable by way of connecting to facts resources, and that's the major concentration of this e-book. In starting place Flex for builders, writer Sas Jacobs assumes that you have got the fundamentals of Flex down already, and explores intimately how you can create specialist data-centric Flex 2 and Flex three functions.
With organisations and contributors more and more depending on the net, the necessity for useful, well-trained net builders and maintainers is growing to be. aiding readers grasp net improvement, Dynamic net Programming and HTML5 covers particular internet programming languages, APIs, and coding strategies and offers an in-depth realizing of the underlying innovations, idea, and ideas.
Starting HTML5 Media, moment variation is a complete creation to HTML5 video and audio. The HTML5 video general permits browsers to help audio and video components natively. This makes it really easy for net builders to submit audio and video, integrating either in the basic presentation of web content.
- HTML, XHTML, and CSS Bible
- Mastering Symfony
- Magento 1.4 Development Cookbook
- Web Services Platform Architecture: SOAP, WSDL, WS-Policy, WS-Addressing, WS-BPEL, WS-Reliable Messaging, and More
- Ruby on Rails Enterprise Application Development: Plan, Program, Extend: Building a complete Ruby on Rails business application from start to finish
Additional resources for Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology
The Entity-Component System A-Frame is built on the entity-component system (ECS), as shown in Figure 4-3. It is commonly used by the game developers and mainly stresses the inter-relationship of the components. Figure 4-3. Kevin’s illustration of the entity-component system An entity is a generic placeholder that has no functionality by itself, but it allows you to associate various components with it in order to render their necessary appearance and functionality. Components add the specific details to the entities they are plugged into.
This primitive implements a donut-shaped object in a VR scene. 1"> 33 Chapter 4 ■ Introduction to A-Frame Figure 4-21. a-torus primitive in a browser