What's New in Flash Player 11 by Joseph Labrecque

By Joseph Labrecque

This publication will current you with an entire rundown of all of the new positive factors within the upcoming Flash participant eleven runtime. besides each one function, if acceptable, might be an illustration of the way to hire the hot function. there is even be a quick advent to Flash participant and a bankruptcy devoted to giving you extra resources.

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Unity Unity has built-in support for Stage3D, going so far as to export directly to a compiled SWF which can be nearly identical to an export to the Unity, depending upon supported features. These features include physics, lightmapping, occlusion culling, custom shaders, lightprobes, particle systems, navigation meshes, and more! This is truly an incredible development where Flash and AIR gaming is concerned, as Unity is such a great gaming engine and editor environment, already in use by many game developers targeting a variety of diverse platforms.

It is important to note that there is not yet tooling support for this new compression mechanism at the time of this writing. If a developer wants to take advantage of this new mechanism, it can be done through other utilities but would require knowledge of something like Python or C+ + to get going. p=124. System class is a new method called pauseForGCIfCollectio nImminent(). The method accepts a single argument that determines the desired imminence value. This optional value must be a Number between 0 and 1 where lower values indicate a less intense need for a garbage collection sweep to occur.

Native JSON (JavaScript Object Notation) Support JavaScript Object Notation (JSON) is a hugely popular way of transporting structured data sets into and out of applications that run within Flash Player. 0 was introduced, there have been third-party support libraries which allowed developers to use JSON in their projects quite easily; however, this is costly in terms of performance, since it was never a core function of Flash Player itself. JSON is a top level class, similar to the XML or Array classes present in ActionScript.

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